Custom tf2 weapons mods download

Custom tf2 weapons mods download

custom tf2 weapons mods download

Custom Tf2 Weapons Mods Download, Logo Creator Tool Free Download, Snagit Download Free Full Version, Download Google Play App Windows 8. simply. Do the mods just affect my character and weapons or do they affect all the players and items Do these mods work with the Team Fortress 2 Beta client? While you can technically install a mod while the game is running, it will require texture and models or the custom mods that they chose to install on their computer. Ravenfield PC Game Free Download Download Software, APK, Game, freeware. Ravenfield Beta Ravenfield Non Steam Mods Cracked Making of: Crowbar custom Weapon for Ravenfield Tutorial. Find the Ravenfield: TF2 Weapons. 14​.

Custom tf2 weapons mods download - opinion

Custom tf2 weapons mods download - have

TF2 Weapons Mod 1.6.1

Team Fortress Weapons

  1. This is actually a mod that's still in progress... basically, all the ideas all comes from the original game "Team Fortress 2". Sprites are immitated from it as well, most of it.

    This mod currently has 34weapons for you , most stock weapons are added recently. No I am not doing medi-gun for now… it’s a pool of nightmarefuel I have to dive into so nope, not gonna do that for now.

    Tested with FU and seems ok, let me know if you crashed and send the log in the discussion.

    New Stuff Highlights (for mod update 1.6.1):
    • > Stock Wrench (Uncommon)
    • > Stock Bonesaw (Uncommon)
    • > Ambassador (Rare)
    • > Widowmaker (Rare)
    • > Stock Butterfly Knife (Rare)
    • > Southern Hospitality (Rare)
    • > Eureka Effect (Legendary)
    • > Ubersaw (Legendary)

    Common (6)
    • - Flare Gun – Sets enemy on fire, inflicts critical damage if enemy is already on fire.
    • - Stock Pistol – Nothing but a pea... I mean pistol
    • - Stock Shotgun – Engineer's trusty Shotgun
    • - Stock Syringe Gun – Do no harm, don't use this, it's worthless, because it should be.
    • - Stock Sub-machine Gun – A sub-machine gun for COD
    • - Stock Revolver – A rather painful variant of pistol

    Uncommon (8)
    • - Stock Wrench - A monkey wrench, engineer approves.
    • - Stock Bonesaw - Level 1 Bonesaw
    • - Stock Scattergun – Shotgun with less pellet per shot but rather accurate
    • - Stock Grenade Launcher – Shoot grenade that explode on impact unless bounced off any terrain.
    • - Stock Sticky Bomb Launcher – Dispenses sticky bomb, alt-fire to manual detonate, self-explode in a few seconds if weapon un-equipped, max 8 projectiles.
    • - Stock Minigun – Hold alt-fire to pre-spin barrel, high fire-rate.
    • - Stock Sniper Rifle – Hold primary-fire to charge damage up to damage, inflict critical damage (x2) on headshot, almost an instant kill on bandits if full charge and headshots.
    • - Detonator – Flaregun that can have its projectile detonated mid-flight, crits on burning enemies
    • - Blutsauger – Syringe Gun that heals you on hit
    • - Jarate – Enemies suffer mini-crit (additional damage) from all damage source when hit with this, extinguishes teammates. Better not ask or check what this actually is.

    Rare (10)
    • - Stock Knife - A tiny knife / dagger, crits on backstab (I think instant kill is too over)
    • - Stock Flamethrower – Flamethrower, alt-fire to airblast enemy, extinguishes teammates.
    • - Stock Rocket Launcher – Rocket launcher, alt-fire while aimming into terrain to perform a rocket jump.
    • - Bonk! Atomic Punch – \"Invincibility\" on use, slows when effect ends. Power drained, 0 damage output and healing supressed while under effect of invincibility, has a cooldown period before next use
    • - Southern Hospitality - Wrench, enemy hit by this thing bleeds, fire vulnerable on wielder.
    • - Force-A-Nature – Scattergun but with less accuracy, more pellets per shot, and high knockbacks. Alt-fire to perform Force-A-Nature Jump (F-A-N Jump), knocks yourself backwards. Drains a lot of energy.
    • - Scorch Shot – Flaregun but projectiles bounces off when hitting an enemy, dealing AOE damage for the second time, set enemies on fire, also crits on burning enemies.
    • - Natascha – Stock Minigun but with lower damage output but slows enemies hit.
    • - Tomislav – Stock Minigun that deploys faster but have slower bullet firerate.
    • - Crusader's Crossbow – Crossbow that heals allies, damages enemies, damage dealt is proportional to travel distance, not affected by armor damage boost.
    • - Sydney Sleeper – Sniper rifle but applies jarate to enemy hit, extinguishes teammates. Cannot apply headshot damage, but can be charged to (x3) damage by holding primary-fire.
    • - Hitman's Heatmaker – Sniper rifle with reduced body damage but faster charge rate. Charge by holding primary-fire. Inflicts critical damage(x2) on headshots.
    • - Ambassador - Revolver with lowered firerate but crits on headshot.
    • - Widowmaker - Shotgun that drains more energy, but refunds energy per enemy hit.

    Legendary (2)
    • - Black Box – Rocket Launcher that heals you when hitting an enemy.
    • - Machina – Sniper Rifle, fires tracer rounds, can be charged by primary fire, deals + additional damage when fully charged, fires non-piercing tracer rounds, but piercing tracer rounds when fully charged. Optimal weapon to perform MLG 720 No-scope headshot.
    • - Eureka Effect - Wrench with lowered firerate, right click to teleport to any bookmarked location, full-drain on use.
    • - Ubersaw - The thing that almost crits all the time.

    All weapons crafting are now moved to a custom-made crafting station – TF2 Weapons Crafting Station. You can get the station from inventor’s table. Using SCRAP, RECLAIMED, and REFINED METALS + CLASS TOKEN + SLOT TOKEN + <DIAMOND> to craft. Craftings station categorize the weaponss by rarity, higher rarity = better weapon but harder/more expensive to craft.


    Again if you missed it:
    • > All sniper rifles can be charged by holding primary fire, to deal damage
    • > Most sniper rifles can perform headshots (except for Sydney Sleeper) for x2 damage, does not apply to monster, only npcs , player untested but feel free to let me know.
    • > Miniguns can be pre-spun by holding alt-fire, but consumes a little energy per second.
    • > Rocket Jumps can only be performed when aimed into a terrain.
    • > Force-A-Nature Jumps can be performed anytime, drains energy as well.
    • > Sticky Bombs do not product knockbacks for you to perform sticky jump, sorry but imo it was too op to be in this thing.
    • > Most Notable Changes:
    • Sticky Bomb Launcher bugfix
    • Sniper Rifles now deals headshot damages (I added my homemade headshot mechanic in… YOU ARE WELCOME)
    • Some weapons are rebalanced, mostly buffed, notably flareguns and sticky bomb launcher, rarity re-assigned, most good stuff are now rare
    • All weapons now usually shows gun stats instead of description, unless it couldn't or it was a legendary weapon

    Side Note:
    "Thanks for the help mate" -from me to @bk3k (
    helped me in some scripting problems, written 2018, I'll just leave that thing here for forever.
    )

    This will later be uploaded to steam, so yeah... it would be there... I think...

    Feedbacks and Ratings are much Appreciated, roasting is ok I guess, maybe try make it funny to others and me? =D

    There probably will be a poll on what will be released next, perhaps you should go and vote?
    Link link link .what?
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
Источник: [https://torrent-igruha.org/3551-portal.html]
custom tf2 weapons mods download

Custom tf2 weapons mods download

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