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List of Dungeons & Dragons modules
A module in Dungeons & Dragons is an adventure published by TSR. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron.
The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.
Coded modules (1978–1994)[edit]
Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.
A[edit]
A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G.
AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.
B[edit]
B—Basic were designed for use with the Dungeons & DragonsBasic set. Mostly they are independent adventures, set in Mystara.
C[edit]
C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.
CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.
CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.
CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia), and were set in Mystara.
D[edit]
D—Drow[2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q.
DA—Dave Arneson is set in Blackmoor for Expert Set
DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.
DL—Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.
DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.
DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DLC1 | 9291 | Classics Vol 1 | 3–8 | 1990 | Compilation of DL1–4 | |
DLC2 | 9394 | Classics Vol. 2 | 8–12 | 1993 | Compilation of DL6–9 | |
(DLC3) | 9453 | Classics Vol. 3 | 1994 | Compilation of DL10, 12–14 |
DLE—Dragonlance(Epic/Quest/Saga/Tales) for 2nd Edition AD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DLE1 | 9243 | In Search of Dragons | 5–8 | Rick Swan | 1989 | Dragonlance module |
DLE2 | 9244 | Dragon Magic | 5–9 | Rick Swan | 1989 | Sequel to DLE1 |
DLE3 | 9245 | Dragon Keep | 5–9 | Rick Swan | 1989 | Sequel to DLE2 |
DLQ1 | 9381 | Knight's Sword | 1–3 | Colin McComb, Thomas M. Reid | 1992 | Dragonlance module |
DLQ2 | 9382 | Flint's Axe | 2–4 | Tim Beach | 1992 | Dragonlance module |
DLS1 | 9314 | New Beginnings | Mark Acres | 1991 | Dragonlance module, set in Taladas | |
DLS2 | 9319 | Tree Lords | 1–2 | John Terra | 1991 | Dragonlance module |
DLS3 | 9327 | Oak Lords | Blake Mobley | 1991 | Dragonlance module | |
DLS4 | 9334 | Wild Elves | 4–7 | Scott Bennie | 1991 | Dragonlance module |
DLT1 | 9395 | The Land Reborn | John Terra | 1993 | Dragonlance module, mini-adventures |
DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG
DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DS1 | 2401 | Freedom | 3 | David Cook | 1991 | |
DSQ1 | 2406 | Road to Urik | 4–7 | David Cook | 1992 | |
DSQ2 | 2410 | Arcane Shadows | 5–8 | Bill Slavicsek | 1992 | |
DSQ3 | 2412 | Asticlian Gambit | 7–10 | Anthony Pryor | 1992 | In the May/June 1993 edition of White Wolf (Issue #36), Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5.[3] |
DSE1 | 2416 | Dragon's Crown | 10–13 | Various | 1993 | |
DSE2 | 2428 | Black Spine | 10–13 | Walter Baas | 1994 |
DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DSM1 | 2417 | Black Flames | 3–6 | Sam Witt | 1993 | In the May-June 1993 edition of White Wolf Magazine (Issue 38), Berin Kinsman thought that the module was a "good adventure overall", with "enough original ideas, fresh plot twists, and Athasian flavor to keep things entertaining" as well as being a good introductory module for players new to the Dark Sun campaign.[4] In 2014, games historian Shannon Applecline noted that "In general, the Dark Sun adventures were quite different from the dungeon crawls that dominated D&D in the '80s. However, Black Flames showed that Dark Sun was starting to develop typical tropes of its own: a journey across the desert wilderness; a ruins crawl; and the investigation (and defense) of an oasis."[5] |
DSM2 | 2421 | Merchant House of Amketch | 4–7 | L. Richard Baker III | 1993 | |
DSM3 | 2424 | Marauders of Nibenay | 6–8; | William W. Connors | 1993 |
E[edit]
EX—EXtension Series was designed as a "tack-on" adventure set in Greyhawk.
G[edit]
G—Giants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.
GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.
GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia, was instead sold as a boxed set without an official GAZ-module code.
H[edit]
H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.
HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM
HW—Hollow World set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
HWA1 | 9303 | Nightwail | 6–8 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA2 | 9310 | Nightrage | 7–9 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA3 | 9311 | Nightstorm | 8–10 | Allen Varney | 1991 | Blood Brethren trilogy |
HWQ1 | 9378 | The Milenian Scepter | 6–8 | Anthony Herring | 1992 | |
HWR1 | 9332 | Sons of Azca | John Nephew | 1991 | Hollow World Accessory | |
HWR2 | 9339 | Kingdom of Nithia | Blake Mobley, Newton Ewell | 1991 | Hollow World Accessory | |
HWR3 | 9384 | The Milenian Empire | Anthony Herring | 1992 | Hollow World Accessory |
I[edit]
I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.
IM—Immortal, for use with D&D Immortals Set. Set in Mystara.
L[edit]
L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
L1 | 9045 | The Secret of Bone Hill | 2–4 | Lenard Lakofka | 1981 | Official download: text, cover, maps, art[6] |
L2 | 9057 | The Assassin's Knot | 2–5 | Lenard Lakofka | 1983 | Ranked 29th greatest adventure of all time[1] |
L3 | 9844 | Deep Dwarven Delve | 3–6 | Lenard Lakofka | 1999 | Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set |
L4 | Devilspawn | 3–5 | Lenard Lakofka | 2010 | Official download | |
L4C | The Lendore Isle Companion | 1-5 | Lenard Lakofka | 2010 | Companion to running adventures in the Lendore Isles. Official download | |
L5A | The Kroten Campaign Guide | Lenard Lakofka | 2014 | Describes the area where L5 takes place. Official download | ||
L5B | The Kroten Adventures | Lenard Lakofka | 2014 | Details five adventures in the Kroten area. Official download | ||
L5C | The Kroten Campaign Companion | Lenard Lakofka | 2014 | Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. Official download | ||
L5[D] | Map Pack | Lenard Lakofka | 2014 | Maps for the city of Kroten and the surrounding area. Official download |
LN—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
LNA1 | 9276 | Thieves of Lankhmar | Nigel Findley | 1990 | ||
LNA2 | 9305 | Nehwon | 7–12 | Blake Mobley | 1990 | |
LNA3 | 9318 | Prince of Lankhmar | 10–14 | Dale "Slade" Henson | 1991 | |
LNQ1 | 9371 | Slayers of Lankhmar | 8–11 | Slade Henson | 1992 | |
LNR1 | 9295 | Wonders of Lankhmar | Dale "Slade" Henson | 1990 | Short Adventures | |
LNR2 | 9329 | Tales of Lankhmar | 3–10 | Anthony Pryor | 1991 | Short Adventures includes sequel to CA2 |
M[edit]
M—Master for use with the MasterDungeons & Dragons rules, set in Mystara.
MSOL: solo modules set in Mystara by default.
MV—Magic Viewer: solo adventure for 1st Edition AD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
MV1 | 9104 | Midnight on Dagger Alley | Intro | Merle M. Rasmussen | 1984 | solo |
N[edit]
N—Novice
O[edit]
O—One on one (one player one master) set in Mystara.
OA—Oriental Adventures was originally its own campaign setting (see FROA series above), but from OA5 was incorporated into Forgotten Realms.
OP—Outer Planes for use with the AD&D Manual of the Planes.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
OP1 | 9225 | Tales of the Outer Planes | various (1-11+) | 1988 | Short Adventures |
Q[edit]
Q—Queen of the Demonweb Pits single module conclusion to the G and D series
R[edit]
R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
R1 | To the Aid of Falx | 5–9 | Frank Mentzer | 1982 | ||
R2 | The Investigation of Hydell | 3–5 | Frank Mentzer | 1982 | ||
R3 | The Egg of the Phoenix | 5–9 | Frank Mentzer | 1982 | ||
R4 | Doc's Island | 6–10 | Frank Mentzer | 1983 | ||
R5 | Great Bugbear Hunt | 5–7 | Frank Mentzer | 1986 | Run at GenCon South in 1982, later published in Polyhedron #28 | |
R6 | Bigby's Tomb | 5–7 | Frank Mentzer | 1984 | Run at an unknown tournament in 1984, later published in Polyhedron #20 as "The 384th Incarnation of Bigby's Tomb" | |
R7 | "Dwarven" Quest for the Rod of Seven Parts | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published. | ||
R8 | Yog's Dessert | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert"). Run at GenCon II East in 1982, never published. | ||
R9 | Tinker's Canyon | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published. | ||
R10 | Air Plane! | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published. |
RA—Ravenloft / RQ—Ravenloft Quests TSR changed coding for sales purposes. Grand Conjunction Campaign was developed after the first 3 modules were made
TSR# | Title | Levels | Author(s) | Published | Notes | |
---|---|---|---|---|---|---|
RA1 | 9298 | Feast of Goblyns | 4-7 | Blake Mobley | 1990 | 3rd Grand Conjunction Campaign Module or Stand alone |
RA2 | 9321 | Ship of Horror | 8–10 | Anne Brown | 1991 | 4th Grand Conjunction Campaign Module or stand alone |
RA3 | 9338 | Touch of Death | 3-5 | Bruce Nesmith | 1991 | 2nd Grand Conjunction Campaign Module or stand alone |
RQ1 | 9352 | Night of the Walking Dead | 1-3 | Bill Slavicsek | 1992 | 1st Grand Conjunction Campaign Module or stand alone |
RQ2 | 9364 | Thoughts of Darkness | 12-15 | David Wise | 1992 | |
RQ3 | 9375 | From the Shadows | 9-12 | Bruce Nesmith | 1992 | 5th Grand Conjunction Campaign Module (Can be played with Roots of Evil by themselves) |
RM—Ravenloft Missions TSR changed coding again for sales purposes
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
RM1 | 9413 | Roots of Evil | 9-12 | Erik Haddock & David Wise | 1993 | 6th and Final Module in the Grand Conjunction Campaign . |
RM2 | 9414 | The Created | 2-4 | Bruce Nesmith | 1993 | |
RM3 | 9415 | Web of Illusion | 7-9 | William W. Connors | 1993 | |
RM4 | 9418 | House of Strahd | 6-13 | Tracy and Laura Hickman | 1993 |
RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was later revised and reprinted as B7, C4 & C5.
Code | TSR# | Title | Levels | Author(s) |
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