Dnd module pdf download

Dnd module pdf download

dnd module pdf download

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List of Dungeons & Dragons modules

A module in Dungeons & Dragons is an adventure published by TSR. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron.

The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.

Coded modules (1978–1994)[edit]

Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.

A[edit]

A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G.

AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.

B[edit]

B—Basic were designed for use with the Dungeons & DragonsBasic set. Mostly they are independent adventures, set in Mystara.

C[edit]

C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.

CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.

CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.

CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia), and were set in Mystara.

D[edit]

D—Drow[2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q.

DA—Dave Arneson is set in Blackmoor for Expert Set

DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.

DL—Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.

DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.

DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.

Code TSR# Title Levels Author(s) Published Notes
DLC1 9291Classics Vol 13–8 1990Compilation of DL1–4
DLC2 9394Classics Vol. 28–12 1993Compilation of DL6–9
(DLC3) 9453Classics Vol. 3  1994Compilation of DL10, 12–14

DLE—Dragonlance(Epic/Quest/Saga/Tales) for 2nd Edition AD&D.

Code TSR# Title Levels Author(s) Published Notes
DLE1 9243In Search of Dragons5–8Rick Swan1989Dragonlance module
DLE2 9244Dragon Magic5–9Rick Swan1989Sequel to DLE1
DLE3 9245Dragon Keep5–9Rick Swan1989Sequel to DLE2
DLQ1 9381Knight's Sword1–3Colin McComb,
Thomas M. Reid
1992Dragonlance module
DLQ2 9382Flint's Axe2–4Tim Beach1992Dragonlance module
DLS1 9314New Beginnings Mark Acres1991Dragonlance module, set in Taladas
DLS2 9319Tree Lords1–2John Terra1991Dragonlance module
DLS3 9327Oak Lords Blake Mobley1991Dragonlance module
DLS4 9334Wild Elves4–7Scott Bennie1991Dragonlance module
DLT1 9395The Land Reborn John Terra1993Dragonlance module, mini-adventures

DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG

DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.

Code TSR# Title Levels Author(s) Published Notes
DS1 2401Freedom3David Cook1991 
DSQ1 2406Road to Urik4–7David Cook1992 
DSQ2 2410Arcane Shadows5–8Bill Slavicsek1992 
DSQ3 2412Asticlian Gambit7–10Anthony Pryor1992In the May/June 1993 edition of White Wolf (Issue #36), Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5.[3]
DSE1 2416Dragon's Crown10–13Various1993 
DSE2 2428Black Spine10–13Walter Baas1994 

DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.

Code TSR# Title Levels Author(s) Published Notes
DSM1 2417Black Flames3–6Sam Witt1993In the May-June 1993 edition of White Wolf Magazine (Issue 38), Berin Kinsman thought that the module was a "good adventure overall", with "enough original ideas, fresh plot twists, and Athasian flavor to keep things entertaining" as well as being a good introductory module for players new to the Dark Sun campaign.[4] In 2014, games historian Shannon Applecline noted that "In general, the Dark Sun adventures were quite different from the dungeon crawls that dominated D&D in the '80s. However, Black Flames showed that Dark Sun was starting to develop typical tropes of its own: a journey across the desert wilderness; a ruins crawl; and the investigation (and defense) of an oasis."[5]
DSM2 2421Merchant House of Amketch4–7L. Richard Baker III1993 
DSM3 2424Marauders of Nibenay6–8;William W. Connors1993 

E[edit]

EX—EXtension Series was designed as a "tack-on" adventure set in Greyhawk.

G[edit]

G—Giants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.

GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.

GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia, was instead sold as a boxed set without an official GAZ-module code.

H[edit]

H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.

HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM

HW—Hollow World set in Mystara.

Code TSR# Title Levels Author(s) Published Notes
HWA1 9303Nightwail6–8Allen Varney1990Blood Brethren trilogy
HWA2 9310Nightrage7–9Allen Varney1990Blood Brethren trilogy
HWA3 9311Nightstorm8–10Allen Varney1991Blood Brethren trilogy
HWQ1 9378The Milenian Scepter6–8Anthony Herring1992 
HWR1 9332Sons of AzcaJohn Nephew1991Hollow World Accessory
HWR2 9339Kingdom of NithiaBlake Mobley, Newton Ewell1991Hollow World Accessory
HWR3 9384The Milenian EmpireAnthony Herring1992Hollow World Accessory

I[edit]

I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.

IM—Immortal, for use with D&D Immortals Set. Set in Mystara.

L[edit]

L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.

Code TSR# Title Levels Author(s) Published Notes
L1 9045The Secret of Bone Hill2–4Lenard Lakofka1981Official download: text, cover, maps, art[6]
L2 9057The Assassin's Knot2–5Lenard Lakofka1983Ranked 29th greatest adventure of all time[1]
L3 9844Deep Dwarven Delve3–6Lenard Lakofka1999Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set
L4 Devilspawn3–5Lenard Lakofka2010Official download
L4C The Lendore Isle Companion1-5Lenard Lakofka2010Companion to running adventures in the Lendore Isles. Official download
L5A The Kroten Campaign GuideLenard Lakofka2014Describes the area where L5 takes place. Official download
L5B The Kroten AdventuresLenard Lakofka2014Details five adventures in the Kroten area. Official download
L5C The Kroten Campaign CompanionLenard Lakofka2014Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. Official download
L5[D] Map PackLenard Lakofka2014Maps for the city of Kroten and the surrounding area. Official download

LN—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.

Code TSR# Title Levels Author(s) Published Notes
LNA1 9276Thieves of Lankhmar Nigel Findley1990 
LNA2 9305Nehwon7–12Blake Mobley1990 
LNA3 9318Prince of Lankhmar10–14Dale "Slade" Henson1991 
LNQ1 9371Slayers of Lankhmar8–11Slade Henson1992 
LNR1 9295Wonders of Lankhmar Dale "Slade" Henson1990Short Adventures
LNR2 9329Tales of Lankhmar3–10Anthony Pryor1991Short Adventures
includes sequel to CA2

M[edit]

M—Master for use with the MasterDungeons & Dragons rules, set in Mystara.

MSOL: solo modules set in Mystara by default.

MV—Magic Viewer: solo adventure for 1st Edition AD&D.

Code TSR# Title Levels Author(s) Published Notes
MV1 9104Midnight on Dagger AlleyIntroMerle M. Rasmussen1984solo  

N[edit]

N—Novice

O[edit]

O—One on one (one player one master) set in Mystara.

OA—Oriental Adventures was originally its own campaign setting (see FROA series above), but from OA5 was incorporated into Forgotten Realms.

OP—Outer Planes for use with the AD&D Manual of the Planes.

Code TSR# Title Levels Author(s) Published Notes
OP1 9225Tales of the Outer Planesvarious (1-11+) 1988Short Adventures

Q[edit]

Q—Queen of the Demonweb Pits single module conclusion to the G and D series

R[edit]

R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.

Code TSR# Title Levels Author(s) Published Notes
R1 To the Aid of Falx5–9Frank Mentzer1982 
R2 The Investigation of Hydell3–5Frank Mentzer1982 
R3 The Egg of the Phoenix5–9Frank Mentzer1982 
R4 Doc's Island6–10Frank Mentzer1983 
R5 Great Bugbear Hunt5–7Frank Mentzer1986Run at GenCon South in 1982, later published in Polyhedron #28
R6 Bigby's Tomb5–7Frank Mentzer1984Run at an unknown tournament in 1984, later published in Polyhedron #20 as "The 384th Incarnation of Bigby's Tomb"
R7 "Dwarven" Quest for the Rod of Seven Parts Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published.
R8 Yog's Dessert Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert"). Run at GenCon II East in 1982, never published.
R9 Tinker's Canyon Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published.
R10 Air Plane! Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published.

RA—Ravenloft / RQ—Ravenloft Quests TSR changed coding for sales purposes. Grand Conjunction Campaign was developed after the first 3 modules were made

TSR# Title Levels Author(s) Published Notes
RA1 9298Feast of Goblyns4-7Blake Mobley19903rd Grand Conjunction Campaign Module or Stand alone
RA2 9321Ship of Horror8–10Anne Brown19914th Grand Conjunction Campaign Module or stand alone
RA3 9338Touch of Death3-5Bruce Nesmith19912nd Grand Conjunction Campaign Module or stand alone
RQ1 9352 Night of the Walking Dead1-3 Bill Slavicsek 1992 1st Grand Conjunction Campaign Module or stand alone
RQ2 9364 Thoughts of Darkness12-15 David Wise 1992
RQ3 9375 From the Shadows9-12 Bruce Nesmith 1992 5th Grand Conjunction Campaign Module (Can be played with Roots of Evil by themselves)

RM—Ravenloft Missions TSR changed coding again for sales purposes

Code TSR# Title Levels Author(s) Published Notes
RM1 9413Roots of Evil9-12Erik Haddock & David Wise19936th and Final Module in the Grand Conjunction Campaign .
RM2 9414The Created2-4Bruce Nesmith1993
RM3 9415Web of Illusion7-9William W. Connors1993
RM4 9418 House of Strahd6-13 Tracy and Laura Hickman 1993

RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was later revised and reprinted as B7, C4 & C5.

Code TSR# Title Levels Author(s)
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